Bamboo Forest Shrine

I started with this project to familiarize myself a bit more with foliage creation and to get more practice with exterior environments.
The modelling is done in Maya and the scene itself is rendered in Unreal Engine 5. The foliage was made in Substance Designer where I made materials for each foliage type and then put them into a shared texture atlas.

Ground material made in Substance Designer.

Ground material made in Substance Designer.

Render of Torii.

Render of Torii.

Render of of Toro and Obelisk.

Render of of Toro and Obelisk.

Asset breakdown of Hardsurface objects.

Asset breakdown of Hardsurface objects.

Asset breakdown of Bamboo Foliage.

Asset breakdown of Bamboo Foliage.

Asset Breakdown of Foliage.

Asset Breakdown of Foliage.

Progress shots.

Progress shots.